The Churn merges D&D fantasy, science and modernity into one cold war setting

The Churn RPG is set on a fantasy world in which, 100 years after a cataclysm wove people, machines and technology from Earth into reality.

Countless people died, falling into the seas, appearing in objects, but many people survived too. The world changed forever. Now the world is changing again, the elf fleet has been spotted, smoke rises from Dwarven forges again, the orcs have stopped their in-fighting, and the gods themselves are rallying their supporters.

The Kickstarter for this D&D 5e setting is asking for $22,000 to fund. It’s just launched and has over $1,000 pledged already. You can check out the progress and how many days left you have to become a backer at the campaign page.

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If funded, The Churn will be at least 130 pages and stretch goals could push that further. As the game mixes modern-day technology with fantasy, it adds modern

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Political Science 15. Wars and political economy Part III The cold war era

The war was finally over; or was it? Let me reiterate that this series is a study of Economics, which includes Political Economics. However, Political Economics emerged from the use, or threat of the use of, force; and is evolving alongside developments in the use of force and/or the threat of it; and because the use of force by states is continuously evolving, so is political economics. It is therefore imperative that we address the two, together.

Coined in the eighteenth century under moral philosophy, “Political Economics” originally looked at the states’ administration of wealth. Early in the twentieth century, this subject converted to Economics. It was after WW 1, when the dependence on colonies became glaring, that economists adverted to the economic interdependence of states and, the fact that Political Economy was linked to the use of force and, therefore, also diplomacy.

As WW 11 approached its end, it

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