Just because we’re in the middle of a global pandemic doesn’t mean we can’t enjoy the pleasures that come with booths and presentations at PAX. Granted, something is lost without physically being on a show floor, but it saves money on travel and hotels.
I mused about these minor conveniences during my online appointment with Chris King, head of Batterystaple Games and lead designer of the Mega Man roguelike 20XX, and its sequel 30XX. Taking the pure run-and-gun zen of the blue bomber and mixing in procedurally generated levels and power-ups seemed like the kind of idea that would be done to death by now, but 20XX has gone on to be one of the most underrated gems of the past five years. In a lot of ways, 30XX has a tough act to follow, though a few of us here believe it’s on the right track.